Resting restores morale, alleviates hunger, and allows you to heal, but also grants you some important choices. You have limited food supplies to rest with, but doing so grants you some indispensable features. Resting is more strategic than it appears. You will need to manage your team’s levels of exhaustion and hunger by resting and feeding them, or they will experience disadvantages in upcoming combats. The narrative and strategy are strong, but not well supported by an art direction that doesn’t provide you with much to look at. The text references locations and people, but the only place you encounter any kind of visual variety is in the combat. Mostly what you will actually be seeing and interacting with is a series of hell-blasted deserts and percentile choices. However varied and well-written these text boxes are, on their own they do little to make Ashe feel inhabited. The lack of accompanying art to any of these decisions does work to the game’s detriment. It’s so clear what the results of your choices usually are that you might not bother to read the text explaining the narrative context. Most of the time you are given clear odds as to what you stand to lose or gain, which is almost too efficient for its purpose. You will come across combats and shops, but most importantly decisions and side quests that add replay value and challenge you to consider your options. Trials of Fire takes place in a few distinct phases Ashe’s overworld consists of an enormous hex grid, with towns and encounters dotting the landscape. The game includes pregenerated story campaigns as well as randomly generated content for more freeform exploration. With food and safety scarce, you will choose three heroes from among a generous array of classes (eventually) to travel the wastes and make your fortune. Trials of Fire places players in control of a band of adventurers seeking to survive in Ashe, a world blasted by magical cataclysm. Despite a tedious early grind, this post apocalyptic fantasy epic offers a level of strategy and replay value rarely seen in the genre. I can see myself pouring around a thousand hours into this, but the time I have spent with it has already been intensely rewarding…mostly. Trials of Fire manages to stand out against a crowded field of strategic deck-building roguelikes.
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